Ridged Noise v=simplex(p)abs(v) 1.0-abs(v-0.5)pow(1.0-abs(v-0.5),3.0)pow(1.0-abs(v-0.5),10.0) Simplex Noise st*2.0st*5.0st*10.0 Random Noise OCTAVES 1OCTAVES 3ridged Ridged Noise on Shape sdBoxsdBox+v*0.2sdBox+v Shading AO+fogAO+fogAO+fog+FlameColour Animation +vec2(0.0,u_time/30.0)+vec2(u_time/30.0) cam0cam1cam2 Other Style color2color1textureReflect