CMH Studio

DUNE

Created by 李芸蓁


1

Ridged Noise

2-1
v=simplex(p)
2-2
abs(v)
3-1
1.0-abs(v-0.5)
3-2
pow(1.0-abs(v-0.5),3.0)
3-3
pow(1.0-abs(v-0.5),10.0)

Simplex Noise

4-1
st*2.0
4-2
st*5.0
4-3
st*10.0

Random Noise

5-1
OCTAVES 1
5-2
OCTAVES 3
5-3
ridged

Ridged Noise on Shape

6-1
sdBox
6-2
sdBox+v*0.2
6-3
sdBox+v

Shading

7-1
AO+fog
7-2
AO+fog
7-3
AO+fog+FlameColour

Animation

8-1
+vec2(0.0,u_time/30.0)
8-2
+vec2(u_time/30.0)
9
cam0
10
cam1
11
cam2

Other Style

12-1
color2
12-2
color1
12-3
textureReflect