Ridged Noise

v=simplex(p)

abs(v)

1.0-abs(v-0.5)

pow(1.0-abs(v-0.5),3.0)

pow(1.0-abs(v-0.5),10.0)

Simplex Noise

st*2.0

st*5.0

st*10.0

Random Noise

OCTAVES 1

OCTAVES 3

ridged

Ridged Noise on Shape

sdBox

sdBox+v*0.2

sdBox+v

Shading

AO+fog

AO+fog

AO+fog+FlameColour

Animation

+vec2(0.0,u_time/30.0)

+vec2(u_time/30.0)

cam0

cam1

cam2

Other Style

color2

color1

textureReflect