Ridged Noise
v=simplex(p)
abs(v)
1.0-abs(v-0.5)
pow(1.0-abs(v-0.5),3.0)
pow(1.0-abs(v-0.5),10.0)
Simplex Noise
st*2.0
st*5.0
st*10.0
Random Noise
OCTAVES 1
OCTAVES 3
ridged
Ridged Noise on Shape
sdBox
sdBox+v*0.2
sdBox+v
Shading
AO+fog
AO+fog
AO+fog+FlameColour
Animation
+vec2(0.0,u_time/30.0)
+vec2(u_time/30.0)
cam0
cam1
cam2
Other Style
color2
color1
textureReflect