光影運算

Topics on Shading and Lighting
「如此說來羊羹的顏色不也同樣充滿冥想的色彩嗎?半帶透明晶瑩如玉的肌理,彷彿連最深處都吸收了日光,蘊含如夢似幻的微光,那種色調之深奧、之複雜,是西式點心絕對見不到的。奶油與之相比是何等膚淺、單純。」...摘自《陰翳禮讚》。 文學家谷崎潤一朗以語言文字描述羊羹半通透的色彩,與其說是色彩,更是對於光及幽暗的體現感知。承襲對於光及幽暗的感知及傾心描繪,光影運算關注一種當代、演算的數位描繪技法,藉以捕捉內在、靜謐的感受。


  1. Raymarching
  2. - map functions & raymarching

    - usually used functions

    - Show Normal

    - Show Reflection

  3. Add noise
  4. - Make Bumping

    - Toon Edge

    - Ambient Occlusion

  5. Phong Shading
  6. - common functions

    - Add Lights & Tracing Model

    - Multiple Models

    - Subsurface

    - Style

    - Warp Color

    - Minecraft

    - Unstable distance(play distance and time)

    - Hatching

    - Raymarching field

  7. Distance Functions