光影運算
Topics on Shading and Lighting
「如此說來羊羹的顏色不也同樣充滿冥想的色彩嗎?半帶透明晶瑩如玉的肌理,彷彿連最深處都吸收了日光,蘊含如夢似幻的微光,那種色調之深奧、之複雜,是西式點心絕對見不到的。奶油與之相比是何等膚淺、單純。」...摘自《陰翳禮讚》。
文學家谷崎潤一朗以語言文字描述羊羹半通透的色彩,與其說是色彩,更是對於光及幽暗的體現感知。承襲對於光及幽暗的感知及傾心描繪,光影運算關注一種當代、演算的數位描繪技法,藉以捕捉內在、靜謐的感受。
- Raymarching
- map functions & raymarching
- usually used functions
- Show Normal
- Show Reflection
- Add noise
- Make Bumping
- Toon Edge
- Ambient Occlusion
- Phong Shading
- common functions
- Add Lights & Tracing Model
- Multiple Models
- Subsurface
- Style
- Warp Color
- Minecraft
- Unstable distance(play distance and time)
- Hatching
- Raymarching field
- Distance Functions